In "Drift," Knep uses several vertical screens on the wall each with their own unique pattern, but also interconnected. The program subtilely shifts the patterns between the screens and used a sort of organic algorithm to drift the pattern between each... This piece also uses cameras to look at the viewer and make adjustments according to who is standing in front of the screens. Each column starts off looking the same, but the interactivity of the users makes the piece change once it is engaged.
Deep wounds also uses programming, with projectors, cameras and an intelligent program to track the users. When a user walks over the space, names of dead soldiers are revealed slowly, and subtilely to create a somber environment. After each user walks over the stone floor, the names are slowly covered back up with another organic pattern. In Expand, erect, the users push a button to "Stir up" these small creatures, the react differently in this work and the subsequent works that are similar. He uses programming to give the horde a personality. Finally, in "Big Smile," Knep uses facial tracking software to evoke emotion from the viewers. The large, animated smile changes its expression depending on if the user is looking right at him. This uses humor and smart programming to gets its message across.